Awesome advances in geeky real-time gfx…. | Gamerillaz

Awesome advances in geeky real-time gfx….

Awesome advances in geeky real-time gfx….
 

Separable Subsurface Scattering eh? What can it mean? Well, rather than having to prerender highly detailed physically accurate surfaces, new directx shaders like the one above render all that… in real time! As in, during a game..impressive. The kind of tech we’ve been expecting to signal the next generation of games. Download the exe file (if you have a decent puter) and have a play with the baldy fella(!)

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